Frame data
Komachi
623C~A
part of 623C
623C~A is pressed during 623C. Frame 1 is the first frame of 623C~A itself: with the press at the earliest point the game takes it (buffered from the frame after 623C connects), the frame 623C's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 623C's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21 f | 21–22 | 17 f | 39 f | -13 | n/a | +99 | 1100 | -1 orb (wrong block) / -0.5 orb (air block) | 10 / 10 | 10 / 10 | 117 f | 31 f | 45 |
Startup 21 fActive 2 fRecovery 17 fTotal 39 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Hitstun 117 f
- Blockstun 31 f
- Graze 9–22 f
- Skill attack 21–22 f
- Must block high 21–22 f
- Counter-hit state 1–22 f