Komachi

623C~A

part of 623C

623C~A is pressed during 623C. Frame 1 is the first frame of 623C~A itself: with the press at the earliest point the game takes it (buffered from the frame after 623C connects), the frame 623C's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 623C's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
21 f21–2217 f39 f-13n/a+991100-1 orb (wrong block) / -0.5 orb (air block)10 / 1010 / 10117 f31 f45
Startup 21 fActive 2 fRecovery 17 fTotal 39 f
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 45
  • Hitstun 117 f
  • Blockstun 31 f
  • Graze 9–22 f
  • Skill attack 21–22 f
  • Must block high 21–22 f
  • Counter-hit state 1–22 f