Frame data
Komachi
623B~A
part of 623B
623B~A is pressed during 623B. Frame 1 is the first frame of 623B~A itself: with the press at the earliest point the game takes it (buffered from the frame after 623B connects), the frame 623B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 623B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 29 f | 29–30 | 10 f | 40 f | -6 | 0 | +89 | 1100 | -1 orb (wrong block) / -0.5 orb (air block) | 10 / 10 | 10 / 10 | 100 f | 31 f | 45 |
Startup 29 fActive 2 fRecovery 10 fTotal 40 f
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 45
- Hitstun 100 f
- Blockstun 31 f
- Graze 1–30 f
- Skill attack 29–30 f
- Must block high 29–30 f
- Counter-hit state 1–30 f