Komachi

623B~A

part of 623B

623B~A is pressed during 623B. Frame 1 is the first frame of 623B~A itself: with the press at the earliest point the game takes it (buffered from the frame after 623B connects), the frame 623B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 623B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
29 f29–3010 f40 f-60+891100-1 orb (wrong block) / -0.5 orb (air block)10 / 1010 / 10100 f31 f45
Startup 29 fActive 2 fRecovery 10 fTotal 40 f
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 45
  • Hitstun 100 f
  • Blockstun 31 f
  • Graze 1–30 f
  • Skill attack 29–30 f
  • Must block high 29–30 f
  • Counter-hit state 1–30 f