Frame data
Komachi
2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 20 f (projectile) | 20–101 (first of 8 projectiles) | 34 f (after release) | 68 f | -19 | n/a | -8 | 150 ×8 · 1062 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 41 f | 30 f | 25 |
| Damage per hit | 150 ×8 |
|---|---|
| Total vs dummy | 1062 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 68 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 25
- Hitstun 41 f
- Blockstun 30 f
- Skill/spell cancel 21–68 (hit/block, estimate)
- Normal cancel → C normals 21–68 (hit/block, estimate)
- HJ cancel 29–68 (also on whiff, estimate)
- Backdash cancel 29–68 (hit/block, estimate)
- Counter-hit state 1–18 f