Komachi

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
20 f (projectile)20–101 (first of 8 projectiles)34 f (after release)68 f-19n/a-8150 ×8 · 1062 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 041 f30 f25
Damage per hit150 ×8
Total vs dummy1062 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 68 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Hitstun 41 f
  • Blockstun 30 f
  • Skill/spell cancel 21–68 (hit/block, estimate)
  • Normal cancel → C normals 21–68 (hit/block, estimate)
  • HJ cancel 29–68 (also on whiff, estimate)
  • Backdash cancel 29–68 (hit/block, estimate)
  • Counter-hit state 1–18 f