Frame data
Komachi
236B Spirits of the Firm
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 23 f (projectile) | 23–125 (projectile) | 41 f (after release) | 64 f | -11 | n/a | -8 | 800 | -1 orb (block) | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 34 f | 31 f | 45 |
Hitstop and untech of the first projectile to hit (object 810/0); self is the projectile's own stop. Hit properties: the same for all 9 hits.
No body hitboxTotal 64 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 34 f
- Blockstun 31 f
- Skill/spell cancel 23–64 (spells only, hit/block, estimate)
- Skill-to-skill cancel 23–64 (hit/block, estimate)
- HJ cancel 40–64 (also on whiff, estimate)
- Backdash cancel 40–64 (hit/block, estimate)
- Counter-hit state 1–22 f