Frame data
Komachi
236B A Human Spirit Passing By
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 23 f (projectile) | 23–201 (projectile) | 43 f (after release) | 66 f | -13 | n/a | +53 | 1100 | -1 orb (block) | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 71 f | 31 f | 40 |
Hitstop and untech of the first projectile to hit (object 812/0); self is the projectile's own stop. Hit properties: the same for all 9 hits.
No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 40
- Hitstun 71 f
- Blockstun 31 f
- Skill/spell cancel 25–66 (spells only, hit/block, estimate)
- Skill-to-skill cancel 25–66 (hit/block, estimate)
- HJ cancel 42–66 (also on whiff, estimate)
- Backdash cancel 42–66 (hit/block, estimate)
- Counter-hit state 1–24 f