Komachi

22[B] The Endless Way

Charged: button held 20 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
80 f (projectile)80–83 (projectile)21 f (after release)101 f+9n/a+130660-1 orb (block)0 / 10 (opponent +10)0 / 10 (opponent +10)126 f31 f40

Hitstop and untech of the first projectile to hit (object 821/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 101 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 40
  • Hitstun 126 f
  • Blockstun 31 f
  • Skill/spell cancel 62–101 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 62–101 (hit/block, estimate)
  • HJ cancel 77–101 (also on whiff, estimate)
  • Backdash cancel 77–101 (hit/block, estimate)
  • Counter-hit state 1–54 f