Frame data
Komachi
22B The Endless Way
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50 f (projectile) | 50–53 (projectile) | 21 f (after release) | 71 f | +9 | n/a | +130 | 660 | -1 orb (block) | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 126 f | 31 f | 40 |
Hitstop and untech of the first projectile to hit (object 821/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 71 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 40
- Hitstun 126 f
- Blockstun 31 f
- Skill/spell cancel 32–71 (spells only, hit/block, estimate)
- Skill-to-skill cancel 32–71 (hit/block, estimate)
- HJ cancel 47–71 (also on whiff, estimate)
- Backdash cancel 47–71 (hit/block, estimate)
- Counter-hit state 1–24 f