Frame data
Komachi
214[C] Floating Spirits of the Indolent Dead
Charged: button held 15 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 f (projectile) | 41–199 (first of 5 projectiles) | 42 f (after release) | 107 f | -21 | n/a | +66 | 700 ×5 · 1974 total | -0.5 orb (block) per hit | 0 / 0 | 0 / 0 | 107 f | 46 f | 40 |
| Damage per hit | 700 ×5 |
|---|---|
| Total vs dummy | 1974 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 825/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 107 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 0
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 107 f
- Blockstun 46 f
- Skill/spell cancel 43–107 (spells only, hit/block, estimate)
- Skill-to-skill cancel 43–107 (hit/block, estimate)
- HJ cancel 58–107 (also on whiff, estimate)
- Backdash cancel 58–107 (hit/block, estimate)