Cirno

j.sc202 Ice Cubes "Cold Sprinkler"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15+21 f36–65 (first of 74 projectiles)2 f (after release)68 fn/an/an/a150 ×5 · 719 total-0.05 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a45
Damage per hit150 ×5
Total vs dummy719 (corner hit run)

Hitstop and untech of the first projectile to hit (object 852/5); self is the projectile's own stop.

No body hitboxTotal 68 fSpellflash 40 f (after frame 15)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 45
  • Spellflash 40 f (after frame 15)
  • Melee invul 15 f
  • Bullet invul 15 f
  • Grab invul 15 f
  • Counter-hit state 1–14, 16–20 f