Cirno

236[C] Icicle Shot

Charged: button held 120 f after the move starts (sampled hold; the move reacts to its release)

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
127 f (projectile)127–151 (first of 9 projectiles)22 f (after release)189 f-1n/a+67200 ×9 · 1244 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 0104 f62 f45
Damage per hit200 ×9
Total vs dummy1244 (corner hit run)

Hitstop and untech of the first projectile to hit (object 810/5); self is the projectile's own stop.

No body hitboxTotal 189 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 45
  • Hitstun 104 f
  • Blockstun 62 f
  • Skill/spell cancel 127–189 (hit/block, estimate)
  • Skill-to-skill cancel 127–189 (hit/block, estimate)
  • HJ cancel 137–189 (also on whiff, estimate)
  • Backdash cancel 137–189 (hit/block, estimate)
  • Counter-hit state 1–126 f