Frame data
Cirno
236[C] Icicle Shot
Charged: button held 120 f after the move starts (sampled hold; the move reacts to its release)
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 127 f (projectile) | 127–151 (first of 9 projectiles) | 22 f (after release) | 189 f | -1 | n/a | +67 | 200 ×9 · 1244 total | -0.13 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 104 f | 62 f | 45 |
| Damage per hit | 200 ×9 |
|---|---|
| Total vs dummy | 1244 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 810/5); self is the projectile's own stop.
No body hitboxTotal 189 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 45
- Hitstun 104 f
- Blockstun 62 f
- Skill/spell cancel 127–189 (hit/block, estimate)
- Skill-to-skill cancel 127–189 (hit/block, estimate)
- HJ cancel 137–189 (also on whiff, estimate)
- Backdash cancel 137–189 (hit/block, estimate)
- Counter-hit state 1–126 f