Aya

j.2[B]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
28 f (projectile)28–74 (first of 3 projectiles)28 f (after release)56 fn/an/an/a300 ×2 · 573 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a25
Damage per hit300 ×2
Total vs dummy573 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 6 hits.

No body hitboxTotal 56 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Skill/spell cancel 26–56 (hit/block, estimate)
  • Normal cancel → j.C normals 26–56 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 35–56 (hit/block, estimate)
  • Counter-hit state 1–25 f