Aya

5[B]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
28 f (projectile)28–70 (first of 3 projectiles)26 f (after release)54 f-11n/a0300 ×3 · 829 total-0.5 orb (block) per hit0 / 10 (opponent +10)0 / 027 f16 f25
Damage per hit300 ×3
Total vs dummy829 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 6 hits.

No body hitboxTotal 54 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 25
  • Hitstun 27 f
  • Blockstun 16 f
  • Skill/spell cancel 26–54 (hit/block, estimate)
  • Normal cancel → C normals 26–54 (hit/block, estimate)
  • HJ cancel 35–54 (also on whiff, estimate)
  • Backdash cancel 35–54 (hit/block, estimate)
  • Counter-hit state 1–25 f