Frame data
Aya
5[B]
Charged: button held 10 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 28 f (projectile) | 28–70 (first of 3 projectiles) | 26 f (after release) | 54 f | -11 | n/a | 0 | 300 ×3 · 829 total | -0.5 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 27 f | 16 f | 25 |
| Damage per hit | 300 ×3 |
|---|---|
| Total vs dummy | 829 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop. Hit properties: the same for all 6 hits.
No body hitboxTotal 54 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 25
- Hitstun 27 f
- Blockstun 16 f
- Skill/spell cancel 26–54 (hit/block, estimate)
- Normal cancel → C normals 26–54 (hit/block, estimate)
- HJ cancel 35–54 (also on whiff, estimate)
- Backdash cancel 35–54 (hit/block, estimate)
- Counter-hit state 1–25 f