Frame data
Aya
421B Pelting in the Night
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 125 f (projectile) | 125–140 (first of 6 projectiles) | 43 f (after release) | 68 f | +88 | n/a | +98 | 200 ×5 · 911 total | n/a | 0 / 0 | 0 / 0 | 38 f | 28 f | 40 |
| Damage per hit | 200 ×5 |
|---|---|
| Total vs dummy | 911 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 825/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 68 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 0
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 38 f
- Blockstun 28 f
- Skill/spell cancel 28–68 (hit/block, estimate)
- Skill-to-skill cancel 28–68 (hit/block, estimate)
- HJ cancel 28–68 (also on whiff, estimate)
- Backdash cancel 28–68 (hit/block, estimate)
- Counter-hit state 1–15 f