Frame data
Aya
22B~C
part of 22B
22B~C is pressed during 22B. Frame 1 is the first frame of 22B~C itself: with the press at the earliest point the game takes it (buffered from the frame after 22B connects), the frame 22B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 22B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 f (projectile) | not measured | not measured | 47 f | -42 | n/a | +23 | 1040 per hit · 1725 total | -1 orb (block) | 0 / 0 | 0 / 0 | 63 f | 22 f | 45 |
| Damage per hit | 1040 |
|---|---|
| Total vs dummy | 1725 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 822/0); self is the projectile's own stop. Hit properties: the same for all 8 hits.
No body hitboxTotal 47 f
- Hitstop on hit 0 / 0
- Hitstop on block 0 / 0
- Untech 45
- Hitstun 63 f
- Blockstun 22 f
- Counter-hit state 1–13 f