Aya

22B~B

part of 22B

22B~B is pressed during 22B. Frame 1 is the first frame of 22B~B itself: with the press at the earliest point the game takes it (buffered from the frame after 22B connects), the frame 22B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 22B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f15–2320 f43 f-7n/a+91960 ×2 · 1593 total-2 orbs (wrong block) / -1 orb (air block)10 / 1010 / 10104 f31 f60
Damage per hit960 ×2
Total vs dummy1593 (corner hit run)

Hit properties: the same for all 2 hits.

Startup 15 fActive 9 fRecovery 20 fTotal 43 f
Skill/spell
Skill chain
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Hitstun 104 f
  • Blockstun 31 f
  • Skill attack 15–23 f
  • Must block high 15–23 f
  • Skill/spell cancel 15–43 (hit/block, estimate)
  • Skill-to-skill cancel 15–43 (hit/block, estimate)
  • Counter-hit state 1–23 f