Aya

22B~A

part of 22B

22B~A is pressed during 22B. Frame 1 is the first frame of 22B~A itself: with the press at the earliest point the game takes it (buffered from the frame after 22B connects), the frame 22B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 22B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
11 f11–1245 f57 fno contactno contactno contact880-1 orb (wrong block) / -0.5 orb (air block)10 / 1010 / 10no contactno contact60
Startup 11 fActive 2 fRecovery 45 fTotal 57 f
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Skill attack 11–12 f
  • Must block high 11–12 f
  • Counter-hit state 1–12 f