Frame data
Aya
214B~[A] 214B~A
part of 214B
Charged: button held 34 f after the move starts
214B~A is pressed during 214B. Frame 1 is the first frame of 214B~A itself: with the press at the earliest point the game takes it (buffered from the frame after 214B connects), the frame 214B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 214B's own frames are on its page.
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 f | 15–25, 40–60 | 36 f | 96 f | -35 | n/a | +25 | 780 ×2 · 1328 total | n/a | 10 / 10 | 10 / 10 | 82 f | 62 f | 60 |
| Damage per hit | 780 ×2 |
|---|---|
| Total vs dummy | 1328 (corner hit run) |
Hit properties: the same for all 2 hits.
Startup 15 fActive 32 f (15–25, 40–60)Recovery 36 fTotal 96 fGap 14 f
Skill/spell
Skill chain
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 60
- Hitstun 82 f
- Blockstun 62 f
- Skill attack 15–25, 40–60 f
- Skill/spell cancel 15–25, 40–96 (hit/block, estimate)
- Skill-to-skill cancel 15–25, 40–96 (hit/block, estimate)
- Counter-hit state 1–66 f