Aya

214B~[A] 214B~A

part of 214B

Charged: button held 34 f after the move starts

214B~A is pressed during 214B. Frame 1 is the first frame of 214B~A itself: with the press at the earliest point the game takes it (buffered from the frame after 214B connects), the frame 214B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 214B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f15–25, 40–6036 f96 f-35n/a+25780 ×2 · 1328 totaln/a10 / 1010 / 1082 f62 f60
Damage per hit780 ×2
Total vs dummy1328 (corner hit run)

Hit properties: the same for all 2 hits.

Startup 15 fActive 32 f (15–25, 40–60)Recovery 36 fTotal 96 fGap 14 f
Skill/spell
Skill chain
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Hitstun 82 f
  • Blockstun 62 f
  • Skill attack 15–25, 40–60 f
  • Skill/spell cancel 15–25, 40–96 (hit/block, estimate)
  • Skill-to-skill cancel 15–25, 40–96 (hit/block, estimate)
  • Counter-hit state 1–66 f