Aya

214B~A

part of 214B

214B~A is pressed during 214B. Frame 1 is the first frame of 214B~A itself: with the press at the earliest point the game takes it (buffered from the frame after 214B connects), the frame 214B's hitstop ends. Startup, active, recovery, advantage and gaps count from there; 214B's own frames are on its page.

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f15–3536 f71 f-35n/a+50715n/a10 / 1010 / 1082 f31 f60
Startup 15 fActive 21 fRecovery 36 fTotal 71 f
Skill/spell
Skill chain
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Hitstun 82 f
  • Blockstun 31 f
  • Skill attack 15–35 f
  • Skill/spell cancel 15–71 (hit/block, estimate)
  • Skill-to-skill cancel 15–71 (hit/block, estimate)
  • Counter-hit state 1–41 f